...
g.Elapsed += funkceTimerElapsed;
....
public void funkceTimerElapsed(object sender, ElapsedEventArgs e)
{
// do whatever it is that you need to do on a timer done
}
...
g.Elapsed += funkceTimerElapsed;
....
public void funkceTimerElapsed(object sender, ElapsedEventArgs e)
{
// do whatever it is that you need to do on a timer done
}