
Call of Duty World at War
Nainstaloval sem si Call of Duty World at War
A ppři spuštění mě to napíše
------ sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileF romDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: atlon
PC IP: 213.19.29.106
end $init 2079 ms
--- Common Initialization Complete ---
ERROR: image 'images/menu_background_coop_blurred.iwi' is truncated
Couldn't load image 'menu_background_coop_blurred'
Nevíte někdo co stím
problem s datovymi dubormi - skus preinstalovat. ak mas cracknutu verziu, ries to s autorom cracku alebo si hru kup.
Mám origošku poprvé my to šlo pak jsem nainstaloval nový catalyst a začalo to tohle psát
Tak sem vše v rátil v obnově sistému a nic pořád to samí
Obnova systému nedokáže vrátit přepsané soubory. Stáhni si jinou verzi Catalystu a nainstaluj.
Počkej, soudruhu. Tazatel neobnovoval systém nýbrž sistém. Bůhví co tam má nainstalovaného
No bóže, chibyčka se vlouďý.
Vlouďý! Bohove...
Nainstaloval jsem tam nový 8.11 ale chyba je stále stejná
Tak sem to skusil pustit a napsalo to
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 687 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileF romDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: atlon
PC IP: 213.19.29.106
end $init 2039 ms
--- Common Initialization Complete ---
ERROR: image 'images/menu_background_coop_blurred.iwi' is truncated
Couldn't load image 'menu_background_coop_blurred'