

Problém spouštení
Mám dotaz kdyz chci zapnout hru chvili nabiha a potom se ukaze critical error a je v nem napsano toto :
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 868 MHz with 382MB RAM
Video: Intel(R) 82815 Graphics Controller (Microsoft Corporation) (3198)
Error setting display mode: CheckDeviceFormat failed (D3DERR_NOTAVAILABLE). Please delete your Option.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- DetermineFormats <- SetupPresentParms <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine
Moc prosím o radu
Please delete your Option.ini file if this error prevents you from starting the game.
dekuju hotovo ted to nabehlo a zase jina chyba :
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 866 MHz with 382MB RAM
Video: Intel(R) 82815 Graphics Controller (Microsoft Corporation) (3198)
CreateTexture failed(D3DERR_INVALIDCALL).
CompositeTexture (Param:USize=512,VSize=512,D3DFormat=21,Texture=a7 75978
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::EnableLighting <- FBspDrawList::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Windows XP s 382MB RAM, 868MHz CPU a integrovaná grafika. Co to je za hru?
Lineage 2
Zkus na to přijít sám.
systemneeds.html
ahaa uz to vidim... diky moc ja su blbej