Pokud ti jde jenom o vykreslení obrázku do JPanel, tak nejjednodušeji asi takto:
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImagePanel extends JPanel {
private BufferedImage image;
public ImagePanel() {
try {
image = ImageIO.read(new File("c:/apple.jpg"));
} catch (IOException ex) {
// handle exception...
}
}
public BufferedImage getImage() {
return image;
}
@Override
public void paintComponent(Graphics g) {
g.drawImage(image, 0, 0, null);
}
public static void main(String[] args) {
final JFrame f = new JFrame();
ImagePanel image = new ImagePanel();
f.getContentPane().add(image);
f.pack();
f.setSize(351,400);
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
f.setVisible(true);
}
});
}
}