Přidat otázku mezi oblíbenéZasílat nové odpovědi e-mailemVyřešeno Je grafická karta v pořádku?

Ahoj ve spolek,

mám novou sestavu a jedinou hru, kterou vůbec hraji, je Sniper Elite 5. Maximální požadavky hravě splňuji (chápu-li dobře). Přesto mi hra velice často na 0,5 vteřiny zamrzne. Cca každých 10 vteřin. Napsal jsem prodejci, ten řekl, že mám čekat na update hry. Těch už bylo samozřejmě několik a u mě beze změny. Prosím, poraďte, jak zjistit, zda je to grafickou kartou či něčím jiným. Spustil jsem Heaven Benchmark a výsledky přikládám.

Má sestava:
Procesor - Intel Core i5-12600KF
Grafická karta - MSI NVIDIA GeForce RTX 3070 Ti VENTUS 3X 8G
Základní deska - MSI PRO Z690-A DDR4
Operační paměť - Kingston FURY Beast 16GB 3600MHz
Pevný disk - Samsung 980 PRO SSD 1TB NVMe M.2
Chladič - MSI MAG CoreLiquid 360R
Zdroj - MSI MPG A750GF 750W
OS: win 10

Doporučené požadavky hry:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel CPU Core i5-8400 or equivalent
Memory: 16 GB RAM
Graphics: DirectX12 capable GPU with 6GB VRAM
Storage: 85 GB available space

Výsledky Heaven Benchmark, raději vkládám všechny tři soubory:

1. soubor - LOG, ve kterém je zvýrazněn tento řádek "20:47:16 D3D11Render::D3D11Render(): Unknown NVidia GPU"

Unigine log file
20:47:16 Loading "C:/Users/Můj PC/Heaven/heaven_4.0.cfg"...
20:47:16 Loading "GPUMonitor_x86.dll"...
20:47:16 Loading "dxgi.dll"...
20:47:16 Loading "openal32.dll"...
20:47:16 Set 3840x2160 fullscreen video mode
20:47:16 Set 1.00 gamma value
20:47:16 Unigine engine http://unigine.com/
20:47:16 Binary: Windows 32bit Visual C++ 1600 Release Feb 13 2013 r11284
20:47:16 Features: OpenGL Direct3D9 Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor
20:47:16 App path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/bin/
20:47:16 Data path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/data/
20:47:16 Save path: C:/Users/Můj PC/Heaven/
20:47:16
20:47:16 ---- System ----
20:47:16 System: Windows NT 6.2 (build 9200) 64bit
20:47:16 CPU: 12th Gen Intel(R) Core(TM) i5-12600KF 3686MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x10
20:47:16 GPU: NVIDIA GeForce RTX 3070 Ti 30.0.15.1295 x1
20:47:16 System memory: 2047 MB
20:47:16 Video memory: 4095 MB
20:47:16 Sync threads: 9
20:47:16 Async threads: 10
20:47:16
20:47:16 ---- MathLib ----
20:47:16 Set SSE2 simd processor
20:47:16
20:47:16 ---- Sound ----
20:47:16 Renderer: OpenAL Soft
20:47:16 OpenAL vendor: OpenAL Community
20:47:16 OpenAL renderer: OpenAL Soft
20:47:16 OpenAL version: 1.1 ALSOFT 1.14
20:47:16 Found AL_EXT_LINEAR_DISTANCE
20:47:16 Found AL_EXT_OFFSET
20:47:16 Found ALC_EXT_EFX
20:47:16 Found EFX Filter
20:47:16 Found EFX Reverb
20:47:16 Found EAX Reverb
20:47:16 Found QUAD16 format
20:47:16 Found 51CHN16 format
20:47:16 Found 61CHN16 format
20:47:16 Found 71CHN16 format
20:47:16 Maximum sources: 256
20:47:16 Maximum effect slots: 4
20:47:16 Maximum auxiliary sends: 2
20:47:16
20:47:16 ---- Render ----
20:47:16 D3D11Render::D3D11Render(): Unknown NVidia GPU
20:47:16 Direct3D11 desc: NVIDIA GeForce RTX 3070 Ti
20:47:16 Found feature level 11.0
20:47:16 Found compute shader 11.0
20:47:16 Maximum texture size: 16384
20:47:16 Maximum texture units: 16
20:47:16 Maximum texture renders: 8
20:47:16
20:47:16 ---- Physics ----
20:47:16 Physics: Multi-threaded
20:47:16
20:47:16 ---- PathFind ----
20:47:16 PathFind: Multi-threaded
20:47:16
20:47:16 ---- Interpreter ----
20:47:16 Version: 2.52
20:47:16
20:47:16 Loading "heaven/unigine.cpp" 20ms
20:47:16 Loading "heaven/locale/unigine.en" dictionary
20:47:16 Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 4ms
20:47:16 Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 4ms
20:47:16 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 4ms
20:47:16 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 1ms
20:47:16 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 2ms
20:47:16 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 5ms
20:47:16 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 3ms
20:47:16 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 1ms
20:47:16 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 1ms
20:47:16 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 1ms
20:47:16 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 6ms
20:47:16 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 2ms
20:47:16 Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 2ms
20:47:16 Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 1ms
20:47:16 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 5ms
20:47:16 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms
20:47:16 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 15ms
20:47:16 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 13ms
20:47:16 Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 1ms
20:47:16 Loading "core/properties/unigine.prop" 2 properties 0ms
20:47:17 Unigine Heaven Benchmark 4.0 (4.0)
20:47:17 Unigine~# world_load heaven/heaven
20:47:17 Loading "heaven/heaven.cpp" 48ms
20:47:17 Loading "heaven/materials/heaven_base.mat" 7 materials 4ms
20:47:17 Loading "heaven/materials/heaven_environment.mat" 13 materials 394ms
20:47:18 Loading "heaven/materials/heaven_ruins.mat" 27 materials 1026ms
20:47:19 Loading "heaven/materials/heaven_buildings.mat" 58 materials 1012ms
20:47:19 Loading "heaven/materials/heaven_props.mat" 10 materials 199ms
20:47:19 Loading "heaven/materials/heaven_sfx.mat" 11 materials 3ms
20:47:20 Loading "heaven/materials/heaven_fort.mat" 15 materials 261ms
20:47:21 Loading "heaven/materials/heaven_airship.mat" 26 materials 1501ms
20:47:22 Loading "heaven/heaven.world" 4956ms
20:47:34 Benchmark running
20:51:55 Benchmark results:
20:51:55 Time:    260.595
20:51:55 Frames:    26715
20:51:55 FPS:    102.516
20:51:55 Min FPS:    10.3496
20:51:55 Max FPS:    216.422
20:51:55 Score:    2582.37
20:52:37 Unigine~# quit
20:52:42 Close "openal32.dll"
20:52:42 Close "dxgi.dll"
20:52:42 Memory usage: none
20:52:42 Allocations: none
20:52:42 Shutdown

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