Přidat aktualitu mezi oblíbenéZasílat nové komentáře e-mailem First person střílečka, 96kB

The entire game uses only 97,280 bytes of disk space. Much of this small size is attributable to the game's use of procedurally generated content. In contrast, most popular first-person shooters fill one or more CDs or DVDs. [1] According to the developers, .kkrieger itself would take up around 200–300MB of space if it had been stored the conventional way.

Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data (possibly as low as ~300 bytes per texture at any resolution) and the generator code to be compiled into the executable, producing a relatively small file size.

Stejně tomu nerozumim.:-)

http://en.wikipedia.org/wiki/Kkrieger

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